The article I read this week was incredible and spoke to
concerns I have daily in teaching. The article was titled, “Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code”.
There are so many
teachers who have technology in their classrooms and are missing out on
incredible benefits from it. I do not completely blame them for this though.
There are opportunities for professional development to take place on such
topics, and there just is not enough time for technology when it comes to some
school’s agendas. Some school’s might not have the staff to provide the
professional development, as well. On the other end of that, I have sat through
fantastic professional development sessions that have the potential to
encourage and educate teachers on more effective and useful ways to incorporate
the technology and only a portion of the staff are actually engaged.
What Not To Do:
-Do not choose games
that are only loosely connected to the curriculum. These may not provide any
instruction and end up being more work for the teacher.
-Choose games that
can be implemented to support instruction taking place.
-Make sure the
educational games being used are not focused more on the design and graphics.
This is not the priority of educational games! Games should be visually
appealing, but more importantly educational and beneficial.
Making Games Relevant and Accessible:
-The games chosen
need to have a natural fit into the lesson or class period. Games shouldn’t
need weeks of play time to accomplish a goal, complete a level, or master a
skill. Realistically, that is not how it works in the classroom.
For a month, 900
middle school science games were launched to measure the engagement,
efficiency, and benefits of them. The teachers noticed a remarkable difference
in the students engagement level as well as success in the material being
taught.
This is a table
directly from the article. The staff voted and these are the five top picks for
science games among the teachers. All of the listed games are free!
Game
|
Learning Objective
|
Activity
|
EcoKingdoms: Growth of Populations
|
Life Sciences: Factors Influencing Growth of Individuals and
Populations
|
As a park manager you will make choices that impact the number
of visitors in the park, the plants, animals and park funds.
|
Evoluti.io
|
Life Sciences: Reconstructing Evolutionary History Using
Fossils
|
Game players explore evolution firsthand.
|
Lightventure
|
Physical Sciences: Wave Model of Light
|
Features campers who change light beams from emitters to
receivers.
|
Walter’s Travels
|
Earth and Space Sciences: Eclipses and Seasons
|
Takes you through a quest to gain knowledge about the solar
system and eclipses. A longtime favorite of the Legends staff.
|
What’s Your Reaction
|
Physical Sciences: Newton’s Third Law
|
Players meet the historic scientist Isaac Newton and help him
get to a party.
|
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